![]() Everything you have mentioned so far is influenced by other players, not by an IAħ. The number of players in your guild, friendslist and hood does.Ħ. Supposed numbers of players does not mean a tthing. Especially not when it comes to a game.ĥ. Human beings do not roughly behave the same way all the time. Goods producing buildings can't be motivated, unless you are using special buildings just for goods in which case 2 applies again.Ĥ. It isn't a fixed number you can use to compare.ģ. Neighbourhoods change every 14 days and guildmembers and friends can stop motivating for some time. Guildmembers, friends and neighbours need to motivate your buildings. How should they know you bought diamondsĢ. Buying diamonds has nothing to do with trades. Of course there's much more that I've notice but maybe I'm just really paranoid or something.ġ. BUT! And a big BUT! lol Please debunk me! I don't actually want to believe this. I'm telling you actual people don't act this way. I'm a programmer that's had to interface with lots of people to deploy and use my apps. Even if it's just to force a change, it's still being manipulated by an AI at least somewhat. Given the "supposed" number of players in the game, the power of probability dictates that it should be roughly the same all the time. Why is it that in your history you are given many opportunities to motivate others for some period on a regular pattern, then suddenly hardly any at all for a significant period of time. How about how you go months with your key buildings being motivated but then suddenly none at all for a long period of time? How about when you're really killing it on goods production, your other goods producing buildings suddenly stopped being motivated? Human beings will behave roughly the same way all the time. Never noticed how when you buy diamonds, your trades suddenly go through? I mean all of them.
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